Archive for the 'Prolix' Category
Let’s get the Prolix renaming update out of the way first. The new name will be: Prolix.
That’s right. None of the candidates really grabbed me, and I figure that if I put the game out on the iPhone, I can always call it “Prolix, from [REDACTED GAME COMPANY].” Or “Gil Hova’s Prolix.” Or “Reiner Knizia’s [...]
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I am renaming Prolix. I won’t get into why I’m renaming it, but I do have good reason to.
Just like with Pax Robotica, I asked friends on Twitter and Facebook to help me brainstorm.
For awhile, I wanted to base the title off the word “Lexicon.” As I was getting into the shower yesterday morning, [...]
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Catching up
Well, yeah, it’s inevitable that any part-time blogger falls off the wagon and stops updating. In my defense, things got really hairy in my life for awhile. They’re starting to come together. In no particular order…
July is always a crazy month for me, because I have to get my games ready for Dexcon and Protospiel. [...]
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I got to playtest Prolix and Pax Robotica on Saturday. It’s rare that both my games hit the table in the same day, so I was quite flattered.
Prolix tweaks
For Prolix, I was specifically testing the 5-player variant. As I discussed in my last post, I wanted to try a variant where each player [...]
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Some quick Prolix updates
I have some big news about Prolix! You see, a couple of months ago REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED so obviously, I’m very excited.
So in other news, I’m trying to tighten up the various player counts. Here’s where we stand…
The “official game” is [...]
Filed under: Board Games, Designing, Prolix | 4 Comments