About me.
I’m a thirtysomething guy living in New Jersey with my wife, two ferrets, and a sociopathic cat.
I’m into playing and designing board games, which is a fantastic hobby to those who know about it, but kind of a conversation-stopper to those who don’t.
I’ve named the blog from a line in the Samuel Beckett play Worstward Ho (1983).
Ever tried. Ever failed. No matter. Try again. Fail again. Fail better.
Game design is an iterative process. It’s all about failure, watching how the game doesn’t work, and learning from it. That usually involves sweating over a new tweak, figuring out how to implement it, printing and slicing all the components, and then getting it to the table and watching it completely throw the game off-balance in a new direction.
“Fail better” is about as good a summary of the process as I can think of.
Also, the sports teams I follow usually flop in spectacular ways. And I’ve put my foot in my mouth more often than I care to think of. And finally, I’ve found that the old saw about learning more from failure than success is absolutely true.
So here’s to failure. Here’s to failing better.
Hi Gil, my name is Eric Leath. My friend Scott and I run the fledgling review site “Games and Grub” which is dedicated to (as you may imagine) Recipes and Game Reviews.
We also like to do interviews with designers to give out audience a perspective about what it takes to get a game into the public domain. That being said, Scott and I both LOVE Prolix and would love to interview you about designing word games and the process in general.
If interested, please feel free to email us at gamesandgrub (at) gmail (dot) com.
Hope to hear from you soon.