Catching up
Well, yeah, it’s inevitable that any part-time blogger falls off the wagon and stops updating. In my defense, things got really hairy in my life for awhile. They’re starting to come together. In no particular order…
July is always a crazy month for me, because I have to get my games ready for Dexcon and Protospiel. Dexcon was fantastic, but also busy and stressful. Since I’ve also been busy and stressed at work, I’ve been a little burned out. I’m hoping that I’m recovering from that now.
Protospiel was also great. Feedback on Prolix was overwhelmingly good, with a couple of tiny nitpicks. We also broke a four-player game of Pax Robotica, which is actually very good! I’m at the stage of testing where I still want to see things not work.
If you’re curious, players bid low and spent lots of money on bots, so that there were only two Level 6 bots available in Round 5. It was rather anticlimactic. Also, there wasn’t nearly enough carnage in the first three rounds.
I’ll be adding more bots in the 4-player game to address the first problem. For the second problem, I’m thinking of adding a modifier to the number of cubes you pull out of the bag every round, based on the number of cubes in the bag. The more cubes in the bag, the more come out.
I’m hoping to make an exciting public announcement about Prolix, but I can’t yet. For those of you who know, please don’t tell. For those who don’t, this is called a “teaser.” Isn’t it infuriating?
Finally, on a personal note… I am attempting to start dating again. Emphasis on “attempting.” There are a lot of things I’m good at, but dating isn’t one of them. However, I’m a different person that I was ten years ago, and I think that’s a big plus. You’ll see some random posts and observations about this sooner or later. Aren’t you lucky!
Filed under: Announcements, Board Games, Designing, My boring life, Pax Robotica, Prolix | Leave a Comment
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